Please use this identifier to cite or link to this item: http://arus.letras.up.pt/handle/123456789/107686
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dc.contributor.authorChilese, Viviana
dc.contributor.authorPreusser, Heinz-Peter
dc.contributor.editorOrth, Dominik
dc.coverage.spatialHeidelberg, Germany
dc.date.accessioned2018-04-09T19:34:08Z-
dc.date.available2018-04-09T19:34:08Z-
dc.date.issued2014
dc.identifier.citationOrth, Dominik. “‘Game Over’ für den Fortschritt? Überlegungen zur Rolle der Technik in dystopischen Computerspielen.” Technik in Dystopien. Ed. Viviana Chilese and Heinz-Peter Preusser (Heidelberg, Germany: Universitätsverlag Winter, 2013), 121-26. MH
dc.identifier.urihttp://arus.letras.up.pt/jspui/handle/123456789/107686-
dc.format.extent121-26
dc.language.isoen
dc.publisherUniversitätsverlag Winter
dc.relation.ispartofThe Oxford History of the Novel in English. Volume Four. The Reinvention of the British and Irish Novel 1880-1940.
dc.titleGame Over’ für den Fortschritt? Überlegungen zur Rolle der Technik in dystopischen Computerspielen
dc.typeBook chapter
Appears in Collections:Utopia

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