Please use this identifier to cite or link to this item: http://arus.letras.up.pt/handle/123456789/108613
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dc.contributor.authorYoke, Carl
dc.contributor.authorRobinson, Carol
dc.contributor.editorRobinson, Carol
dc.coverage.spatialLewiston, NY
dc.date.accessioned2018-04-09T19:47:54Z-
dc.date.available2018-04-09T19:47:54Z-
dc.date.issued2007
dc.identifier.citationRobinson, Carol L. “The Brain Is a Video Game: Communication and Information Concepts and Gibson’s Mad, Bad Video Game World.” The Cultural Influences of William Gibson, the “Father” of Cyberpunk Science Fiction: Critical and Interpretive Essays. Ed. Carl B. Yoke and Carol L. Robinson (Lewiston, NY: Edwin Mellen Press, 2007), 85-97.
dc.identifier.urihttp://arus.letras.up.pt/jspui/handle/123456789/108613-
dc.format.extent85-97
dc.language.isoen
dc.publisherEdwin Mellen Press
dc.titleThe Brain Is a Video Game: Communication and Information Concepts and Gibson’s Mad, Bad Video Game World
dc.typeBook chapter
Appears in Collections:Utopia

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